It seems that there’s at least one x86 Android Phone available. That inspired us to try out our games on Android x86. This is something that won’t probably be relevant to mass audiences for a while if ever, but it was still interesting to see Android and Azkend 2 running on a x86 netbook. Most Java-based games work straight away and native apps like Azkend 2 need only to be recompiled.
However, with Medfield the situation is even better: It seems that Intel has integrated some kind of binary translation magic into the SOC which means that even native apps compiled to ARM will work without modifications. Many sites also report that the x86 battery hog myth was busted with Medfield and that devices can compete with the likes of SGS2 in terms of batter life.
So, from a game developer’s perspective supporting Android x86 shouldn’t be a problem if it becomes popular.
We used a live bootable usb stick created from a iso here on a HP Mini 100e. See Azkend 2 Lite running on an Intel Atom equipped HP Mini 100e here.