For the past few weeks, 10tons’ office has been a whirlwind of activity. We’ve launched Puzkend for iOS and the Android version of Azkend 2: The World Beneath, and prepared the move to a larger office space.
Yet the excitement and anticipation has only increased, ever so steadily, as the main event of 10tons’ summer of 2012 has inched closer: The launch of Boom Brigade 2.
You may or may not be familiar with the original Boom Brigade. A short summary: Boom Brigade is a mash-up of line drawing and tower defense. Some players felt real-time strategy and top down shooter vibes, which is just as well. It’s as exciting a formula as it sounds.
Launched back in 2009, Boom Brigade broke into the Top 10 of the US iTunes App Store and did very well overall.
Developing a sequel to a hit game is always a bit nerve-wracking, especially when the environment and market have changed as drastically as the iOS/App Store scene has in the past three years. We take some comfort in that we sort of did this already this year; Azkend 2 is in many ways a traditional sequel to a hit. It’s bigger, more beatiful, more of everything, yet keeping the best loved features of the original. Azkend 2 has been received well by media and fans, so the principle seems as sound as ever.
And so, this is the story of Boom Brigade 2 so far. The gameplay basics are the same and there’s a bunch of familiar content (troopers, weapons, aliens). Then we added a full 30 mission single player campaign, Sniper trooper, weapons and aliens. Then we tweaked a lot of stuff. Test feedback has been positive, and the game feels great on an iPad (the iPad didn’t exist in 2009!)
We just submitted Boom Brigade 2 to Apple, and our hands are tingling. It won’t be long now, less than a month.
We’ll try to tell a bit more about the game and its development in the coming days and weeks. In the meantime, take a look at a brand new gameplay video here.