Boom Brigade 2 updated to 1.1.0

The post-launch activity on an iOS game is pretty fast and convenient nowadays. Boom Brigade 2 was launched just eight days ago, and today the game was updated to 1.1.0.

The 1.1.0 update includes the usual bug fixes (and those were very minor bugs, mind you) and five new missions; two Survival missions and three Special missions. The difference between Survival and Special missions is that Special missions don’t include an objective to defend. It sounds like a slight difference, but in practice the distinction is clear.

My personal favourite of the new missions is the Special mission Incoming!, where the objective is to survive with a lone Trooper for as long as possible in a battlefield constantly bombarded by artillery strikes and swarming with aliens. It’s hectic, but you get to focus your attention completely to controlling the single Trooper.

We’ve also received some great reviews for Boom Brigade 2:

Touch Arcade 4/5

Apple’n’Apps 4/5

Game Developer’s Perspective: Windows 8 and Windows Phone 8

A few days ago Microsoft confirmed some things that we’ve been hoping to be true for some time. First of all: Windows Phone 8 will indeed have support for C/C++! This is great news for a small studio like us who has a backlog of several awesome games coded mainly with C/C++. Windows Phone 7.x was lacking C/C++ support and porting our games there would have required a total code rewrite starting from the game engine itself. This isn’t a small task and would’ve probably taken months. Now we only need to do create some new graphic and audio implementations in addition to basic input handling.

It seems that the Windows Phone 8 won’t have OpenGL ES or OpenAL, but that’s ok since they should have support for DirectX 11. Windows 8 also supports DirectX 11, so in theory we might only have to create a Direct3D 11 renderer and implement audio support using XAudio2. We’re hoping that with these two components we can draw graphics and play sound both on Windows Phone 8 and Windows 8 devices. It’s exciting to see whether this will hold true, but we certainly hope it will and it seems quite likely.

So, Microsoft has a chance to make a developer’s life really really easy. We’re currently dreaming of a situation where we can run our games on Windows 8 and Windows Phone 8 with only tiny code differences. In real world this all means that the users of these operating systems will have quick access to all the most popular apps and a lot of variety to choose from. So, you can definitely expect 10tons games on your Windows Phone 8 device in addition to your Windows 8 tablets, laptops, and desktop computers!

 

Boom Brigade 2 launchdate and Grim Joggers free

Boom Brigade 2 now has a launch date: The 21st of June.

In other words, the Thursday this week.

It’s set in stone. At least as much as things can be set in stone regarding game release dates in this day and age.

Following the news, the atmosphere at 10tons’ office immediately turned into a delightful mix of relief, happiness and yes, truly, excitement. I personally feel a bit giddy too.

Releasing a game definitely registers as one of the highest peaks in the emotional spectrum of game development, probably even eclipsing the rush of starting production on a new game.

But we must not get ahead of ourselves. Boom Brigade 2’s launch isn’t today, it’s in two days, and we’re going to be mighty busy.

We’re also delighted to announce the iOS version of Grim Joggers, our take on the endless runner, is now free until the release of Boom Brigade 2. Go grab it here!

Tactical Mode in Boom Brigade 2

Yesterday was a very physical one for us working at 10tons. We moved to a larger office, and discovered among other things that a lot of our furniture is made of solid wood instead of the Ikea style hollow wood elements. Solid wood furniture is quite heavy.

But the topic today is not furniture, but Tactical Mode.

In Boom Brigade 2, Tactical Mode allows the player to pause and resume the game at will. It’s not your basic pause feature though, as the player is able to issue orders to Troopers while the action is paused.

Issuing orders in Tactical Mode has many benefits. Obviously, the Tactical Mode button in the lower left corner of the screen is the perfect panic button; tap it and you’re safe to ponder your Trooper-saving moves. And you can issue said moves too.

Tactical Mode is also great for synchronised manouvers. Halt the action, issue orders, resume the action and watch the Troopers fight in perfect sync.

Tactical Mode also allows for perfect optimisation of actions for the economically minded player. It’s possible to keep every Trooper constantly occupied by commanding them precisely with Tactical Mode.

Finally, there’s the issue of becoming overwhelmed. In some missions the player is commanding up to five Troopers. Coupled with dozens and dozens of charging aliens, it’s a lot to keep track of. In these missions using Tactical Mode is a matter of survival.

Oh, and one more thing: In Tactical Mode, the Trooper weapon upgrades are shown. It’s great when the player has, for example, two Pyro Troopers, and has selected different upgrades for each. It’s not at all impossible to lose track of which one is using which, but with Tactical Mode, the matter can be checked instantly.

There is a video demonstrating Tactical Mode in action here.

Boom Brigade 2 submitted

For the past few weeks, 10tons’ office has been a whirlwind of activity. We’ve launched Puzkend for iOS and the Android version of Azkend 2: The World Beneath, and prepared the move to a larger office space.

Yet the excitement and anticipation has only increased, ever so steadily, as the main event of 10tons’ summer of 2012 has inched closer: The launch of Boom Brigade 2.

You may or may not be familiar with the original Boom Brigade. A short summary: Boom Brigade is a mash-up of line drawing and tower defense. Some players felt real-time strategy and top down shooter vibes, which is just as well. It’s as exciting a formula as it sounds.

Launched back in 2009, Boom Brigade broke into the Top 10 of the US iTunes App Store and did very well overall.

Developing a sequel to a hit game is always a bit nerve-wracking, especially when the environment and market have changed as drastically as the iOS/App Store scene has in the past three years. We take some comfort in that we sort of did this already this year; Azkend 2 is in many ways a traditional sequel to a hit. It’s bigger, more beatiful, more of everything, yet keeping the best loved features of the original. Azkend 2 has been received well by media and fans, so the principle seems as sound as ever.

And so, this is the story of Boom Brigade 2 so far. The gameplay basics are the same and there’s a bunch of familiar content (troopers, weapons, aliens). Then we added a full 30 mission single player campaign, Sniper trooper, weapons and aliens. Then we tweaked a lot of stuff. Test feedback has been positive, and the game feels great on an iPad (the iPad didn’t exist in 2009!)

We just submitted Boom Brigade 2 to Apple, and our hands are tingling. It won’t be long now, less than a month.

We’ll try to tell a bit more about the game and its development in the coming days and weeks. In the meantime, take a look at a brand new gameplay video here.

Posted in iOS